The Rule book:
Rules
Aim of the game (when working collaboratively):
Make as many discoveries as you can while keeping the telescope maintained. This requires that you balance your public funding, science and telescope System Health (SH).
Aim of the game
When working competitively:
Uncover all the hex tiles of Hubble images or get 100 science.
Competitive:
Have the highest Science score once the last hex is revealed or 100 Science.
Set up:
The number of hex cards setout changes the time it takes to play the game. We found 8 hex cards takes about 20 minutes.
Shuffle the hexagons and deal out the amount of your choice. Place Hubble start card down. The layout can be any continuous shape of your choice as long as at least one hex is next to the green dot on Hubble start card. Place the hex cards face down in any order with at least one straight edge of every next to another hex card straight edge. The arrows must all face the same direction towards the Hubble start card.
Take out the discovery cards and the event cards deck. Shuffle and place them on their spaces on the Hubble Start Card.
Place your Hubble counter on the Green start spot.
On the score card set the resources sliders to 75 System Health, 50 funding and 25 science respectively.
Shuffle the character cards. Each player draws a character card. The character cards have ability’s that can be used only once, but at any time in the game.
How to play:
Playing collaboratively, make a group decision of where to start. If you are playing competitively, every player rolls the dice; the player with the lowest number starts, and the player with the highest number decides which direction everyone starts off going (everyone starts in the same place).
At the beginning of each turn draw an event card, roll the dice, and move the correct numbers of spaces in a direction of your choice. You can only move to the adjacent dot and you cant move back to a dot you have already been on until a subsequent turn. If you have entered a new hexagon, turn over the hex card and move to the correct dot. Keep the arrow pointing in the same direction when the hex is turned over.
If you land on a discovery dot (a yellow dot) draw a discovery card and act on it. You can then decide whether to perform maintenance or not. To keep system health at current level pay 5 funds. To increase system health by 5 pay 10 funds. You can increase system health by 10 by paying 10 funds and 10 science.
If System Health or Funds goes to 0 you get one more turn. If that resource is still at 0 you lose the game.
If you run out of science you can you lose 5 funds per turn that science remains at zero. Ie the public don't want to fund you if you aren't discovering anything
You can play your character card at anytime once to increase the resources listed on there.
In the collaborative game your team wins if you get 100 science or all the hexes are revealed.
In the competitive game the person with the most science when the last hex is turned over wins
Custom rules:
Make the game more fun by reading out the description of each hex when it is first revealed.
Space Extra
If you run out of funds you can privatize your project. That returns funds to 50, but halves your science score. Your science increase at half the rate.
Copyright Nothing but Hubble 2018
SpaceApps is a NASA incubator innovation program.