Team Updates

Team Stream Item
T
Tim Hart
Team Stream Item
T
Tim Hart
Team Stream Item
T
Tim Hart
Team Stream Item
T
Tim Hart
Team Stream Item
T
Tim Hart
Team Stream Item
T
Tim Hart

With NASA: VRTS (Virtual Reality Training Simulator) it is our aim to be able to quickly recreate different locations of ANY planet etc. and the atmospheric effects those locations face. For example rising and falling temperatures, wind speeds, storms, fluctuation in gravity and more...

We came up with the idea as a training tool for future astronauts to carry out training simulations using real life data already acquired from Mars or other planetary locations etc.

This would then allow us to be able to calculate the possible risks and reduce any chance of errors that could be faced on our exploration of the next frontier. Think of it like the flight simulator, no sim time, no fly time!

Using the VRTS application would enable staff to also be able to train with new equipment before having to actually train with the more costly real life counterpart. This would help reduce some of the already rising costs in space exploration.

We feel this could also benefit educational establishments and the end user, by allowing them to experience space within their walls. Thus raising interests in the space programme and our future.

T
Tim Hart
Welcome to Kasei Valles Crater. Fully created using a heightmap within Unreal Engine 4
Welcome to Kasei Valles Crater. Fully created using a heightmap within Unreal Engine 4
T
Tim Hart
Team Stream Item
S
Sebastian Goldsmith-Ash

our VR environment integration to allow the users to explore and learn about the surface of Mars and different scenarios that humans may under take when landing on Mars. given users the chances to test real life scenarios


S
Sebastian Goldsmith-Ash
How we used real mars images to add height
How we used real mars images to add height
S
Sebastian Goldsmith-Ash

We use unreal engine 4 visual scripting with c++ to design a Mars with images from the rover and satellite data, VR environment integration to allow the users to explore and learn about the surface of Mars and different scenarios that humans may under take when landing on Mars. We use NASA resources to document facts about different regions on Mars and their particular surface features and different weather scenarios, As well as the in-depth composition layers of the planet. The VR environment will provide interactivity for an enhanced exploration experience to train humans so we are ready

We aim to provide a rich learning experience to make it safer for humans going to Mars FOR THE FIRST TIME!! with the possible outcome to extend its purpose for space exploration.


S
Sebastian Goldsmith-Ash
NASA Logo

SpaceApps is a NASA incubator innovation program.