1. Introduction
Only 3% of the young Latin American population has any interest in pursuing a scientific career [1] , and at the global level, such data are also not expressive. The game Ananke acts in the infantile-juvenile context as a playful tool, having an immersive narrative, bringing to the reality of these audience the proposed theme.
2. The Observation
In the context of Latin America, late contact with environmental and scientific issues, especially in the public school system, impairs the citizenship of these people in relation to their role of responsibility towards natural resources, as well as school performance and career projections based in tastes.
3. The Questions
4. The Data
The data used to produce the game consisted of images recorded by the Hubble Telescope, as well as NASA data on Earth's environmental issues, as well as varied information on celestial bodies such as meteorites, stars and planets.
5. The Idea (Game description)
A transmydial boardgame that features innovative gameplay, integrating a customized deck of cards with a mobile application through a QR CODE. The game was developed using NASA's Hubble Telescope imagery base in a playful way to teach knowledge, teamwork, decisions and mostly science.
With an original narrative in which the imaginary connects to real scenes in a playful and easy-to-understand way [4], ANANKE Mission: Come Back Home creates a link between an analogue resource and a complementary digital application. For the artifact to play its part plentifully, it is necessary to use both.
6. Progress Made:
Visual game material [5]:
https://drive.google.com/open?id=1WBQPBAqEu6-TiDGkfFliPZ9zI6_QROzD
Game manual:
https://drive.google.com/open?id=1VTpKNRlmTxrSsJF8Yrdc_ps1dU9DeSfd
7. Future Perspective
8. Bibliography
Behance profile with full project presentation:
SpaceApps is a NASA incubator innovation program.