Hypersomniac | Polar Quest

The Challenge | Polar Quest

Design a quest-like game to teach others about polar environments and how they are changing. Use NASA data to help adventurers plan their quest and present them with challenges along the way.

Cryo Quest

A quest like game with resource management, multiple transportation control etc where each decision of the explorers will lead to different situations. Player needs to learn and implement NASA Data in order to make strategic decisions.

Hypersomniac

Our players will need to make decisions involving their time of departure for the journey, transportation selection(aircraft ,ship, sledges etc), avoid possible hazards( extreme cold, severe windstorm, collision with large icebergs, dense ice sheets, hypothermia, trench foot etc), supply management( food, water, jacket, fuel), terrain( ice sheets, melting glaciers, icebergs).

Needs to conduct experiments at sites and deliver data to stations to proceed further into the journey.

Tools used:

Unity game engine

Adobe Premiere Pro

NASA Logo

SpaceApps is a NASA incubator innovation program.