writing the Smooth Camera's code which is considered as a hard object to manipulate in the VR games , using a special function for the rotation and for the position's changes ( written in Csharp) .
mohamed amine kouba Scripting the VR game with CSharp using Visual Studio
mohamed amine kouba Working scene from Unity engine ,to make the VR educational app.
mohamed amine kouba The team promoted the Nasa Space Apps Challenge on the local radio !
Racha Belfedhal Abbad Aicha Manar This is our new lander design!
Mouiz eddine kisma W-Mars Logo , The Two circles beside the "W" represent the two moons of mars .
mohamed amine kouba W-Mars Logo
mohamed amine kouba This is us, the W-MARS team!
Gheribes Kamelia Lylia To establish a local network on Mars, we have chosen the following method, similar to cellular networks on Earth:
Each time the MRO (Mars Reconnaissance Orbiter) gets near a capsule, radio frequency will be used to collect the data in series from each capsule. Once the MRO has all our Mars investigation results, it transmits them to the DSN (deep space network) on Earth to analyze the Martian Environment.
Gheribes Kamelia Lylia The team chose the following list of sensors from the NASA resource "Remote Sensors":
- Hyperspecteral imaging: collects and processes information from across the electromagnetic spectrum with the purpose of finding objects, identifying materials or detecting processes.
- Radiometer: An instrument that quantitatively measures the intensity of electromagnetic radiation in some bands within the spectrum.
- Spectrometer: Produces high-resolution, three-dimensional temperature, pressure, and moisture profiles that are used to enhance weather forecasting models.
Gheribes Kamelia Lylia Look at a caption of our concepted video !
Racha Belfedhal