Skywalker has received the following awards and nominations. Way to go!
Objective:
The objective of this project is to travel into deep space without being an astronaut.
Category:
A Universe of Beauty and Wonder
Challenge:
The challenge of this project is to create a game using images from the Hubble Space Telescope as integral components.
Background:
We are solving a challenge called "On The Shoulders of Giants". We decided to choose a memory and imaginative approach for the solution. This is an emerging approach in teaching and learning from various level of study (Jensen, 2015; Wibowo et al, 2017). Many scholars explain that imaginative approach is based on a well-researched pedagogy with a long history of practical application in the classroom (Slater, 2015; Wilke, 2006). Therefore, we adopt the method and technique for the solution.
Upon discussion, we decided to choose the card game as the type of solution. It allows 2-way communication in this game while the players develop and stimulate their mind to memorize the information given and solve the problems. Playing a card game can create fun environment and connect social interaction among the players. This is one of seven principles of effective design to encourage learning from games (Houser, and DeLoach,1998).
We are targeting at teenagers and adults for this game. This is because the information and images are suitable for these two groups. In recent study indicates that there is a positive effect of playing card game on cognitive function and depression in the elderly with mild cognitive impairment. Ma, Cho and Bo-Kyoung (2018)demonstrate a significant positive change result especially in reducing the depression of the subjects. In addition, Kordaki and Gousiou (2017) show in their 10-year review study that card game can motivate and engage players and also to promote social, rich and constructivist educational experiences while at the same time integrating with new knowledge.
What we offer:
According to numbers of scientific research, we offer the following from our simple card game;
1) Impact: This solution has a contribution to cognitive function, reducing stress and depression, and stimulate creative thinking for teenagers and adults.
2) Creativity: This solution encourage creative thinking of its players. It is one of many ways to disseminate research work discovered by NASA.
3) Validity: The approach used for this solution has been scientifically proven by many research studies. See references.
4) Relevance: This project meets its objective and theme for this challenge. This project has a complete prototype to present the mission concept. However, it needs more time to duplicate, polish, and test the effectiveness of the game. This game is user-friendly, easy to play and has a clear instruction.
Product name:
ASTROPOLY – THE INFINITE UNIVERSE
Instructions: You can refer to project image above or click on Update tab for clear images.
REQUIREMENT
This is a competitive type of card game. You need at least 2 players and up to 6 players.
PREPARATION
HOW TO PLAY
For example:
Scenario 1: 2 Players
Player A reads the Quick Info to Player B. If Player B answers correct, he/she will get the billion years points that show in Player A’s question card. Player B can write the points he/she got in his/her default card given. If Player B answers wrong, his/her default card points will be deducted from Player A’s question card.
Scenario 2: 4-6 Players
Player A reads the Quick Info to the next opponent (Player B). If Player B answers correct, he/she will get the billion years points that show in Player A’s question card. Player B can write the points he/she got in his/her default card given. If Player B answers wrong, his/her default card points will be deducted half from Player A’s question card. Player A read the question again for other players. If one of them answer correct, he/she will get half of the billion years points that show in Player A’s question card. If the one of them answer wrong, his/her default card points will be deducted half from Player A’s question card.
THE WINNER
Resources:
We used the following tools that available online and free for non-commercial use:
Image editing: www.befunky.com
Video editing: Videopad by NCH Software (we selected for non-commercial use) and https://hesetube.com/
Music: Youtube
Scientific Information: Wikipedia, Google scholar, www.nasa.gov
Database:
NASA Images
https://www.nasa.gov/mission_pages/hubble/multimedia/index.html
NASA Video
https://www.nasa.gov/mission_pages/hubble/videos/index.html
References:
Houser, R. and DeLoach, S., 1998. Learning from games: Seven principles of effective design. Technical Communication, 45(3), p.319.
Jensen, S., 2015. The nature of imagination in education for sustainability. Australian Journal of Environmental Education, 31(2), pp.289-292.
Kordaki, M. and Gousiou, A., 2017. Digital card games in education: A ten year systematic review. Computers & Education, 109, pp.122-161.
Ma, S.R., Cho, B.J. and Bo-Kyoung, S., 2018. Effects of Home-based Board Games Programs on Cognition and Depression for Elderly with Mild Cognitive Impairment-Pilot Study. Indian Journal of Public Health Research & Development, 9(8).
Slater, T.F., 2015. Quickly creating interactive astronomy illustrations. The Physics Teacher, 53(1), pp.54-55.
White C.M (2014). The Exact Perfect Amount of Time to Take a Break, According to Data. Accessed online at http://time.com/3518053/perfect-break/
Wibowo, T., Sutawidjaja, A., As’ari, A.R. and Sulandra, I.M., 2017. Characteristics of Students Sensory Mathematical Imagination in Solving Mathematics Problem. International Electronic Journal of Mathematics Education, 12(3), pp.609-619.
Wilke, J., 2006. Using Imagination in the Math Classroom. Educational Perspectives, 39(2), pp.15-18.
Challenges faced:
We identified three main challenges while completing this challenge
1) Time
This is a 48-hours hackathon and we are able only to design a prototype, explain mission concept, outline the game instructions, and disseminate a creative way to learn science particularly about the Universe. We unable to test, duplicate, and polish the product (e.g. sharp images, smooth transition video).
2) Database
The use of data from NASA database are high because we relied heavily on NASA database especially some universe images. We are unable to transfer all the NASA images in the database into our card game. Therefore, we selected few interesting image to appear in our prototype.
3) Expertise
Although we managed to come out with the prototype and mission concept, our skills and expertise are very limited. Therefore, we chosen the simple way from designing, editing, and writing.
Prepared for: NASA SpaceAppsChallenge (Virtual Participants)
Prepared by: SKYWALKER (nemesis and acca)
SpaceApps is a NASA incubator innovation program.